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BlockSuite API Documentation / @blocksuite/affine-block-frame

@blocksuite/affine-block-frame

Classes

Extension

EdgelessClipboardFrameConfig

Understanding Extensions

Extensions provide a way to extend the functionality of a system using dependency injection. They allow you to register services, implementations, and factories in the DI container, which can then be retrieved and used by different parts of the application.

Extensions are particularly useful for:

  • Registering different implementations for different types
  • Creating pluggable architecture where components can be added or removed
  • Managing dependencies between different parts of the application

Usage Example: Fruit Processing System

Let's consider a fruit processing system where different types of fruits need different processing methods. We'll show how to implement this using extensions.

Step 1: Define the interfaces

ts
interface FruitProcessor {
  process(fruit: Fruit): void;
}

interface Fruit {
  type: string;
  // other properties
}

Step 2: Create a service identifier

ts
import { createIdentifier } from '@blocksuite/global/di';

const FruitProcessorProvider = createIdentifier<FruitProcessor>('fruit-processor-provider');

Step 3: Create implementations

ts
class AppleProcessor implements FruitProcessor {
  process(fruit: Fruit): void {
    console.log('Slicing apple');
    // Apple-specific processing
  }
}

class BananaProcessor implements FruitProcessor {
  process(fruit: Fruit): void {
    console.log('Peeling banana');
    // Banana-specific processing
  }
}

Step 4: Create an extension factory

ts
const FruitProcessorExtension = (
  fruitType: string,
  implementation: new () => FruitProcessor
): ExtensionType => {
  return {
    setup: di => {
      di.addImpl(FruitProcessorProvider(fruitType), implementation);
    }
  };
};

Step 5: Create concrete extensions

ts
export const AppleProcessorExtension = FruitProcessorExtension('apple', AppleProcessor);
export const BananaProcessorExtension = FruitProcessorExtension('banana', BananaProcessor);

Step 6: Use the extensions

ts
import { Container } from '@blocksuite/global/di';

class FruitProcessingSystem {
  provider: ServiceProvider;

  constructor(extensions: ExtensionType[]) {
    const container = new Container();

    // Set up all extensions
    extensions.forEach(ext => ext.setup(container));

    // Create a provider from the container
    this.provider = container.provider();
  }

  processFruit(fruit: Fruit) {
    // Get the appropriate processor based on fruit type
    const processor = this.provider.get(FruitProcessorProvider(fruit.type));

    // Process the fruit
    processor.process(fruit);
  }
}

// Initialize the system with extensions
const system = new FruitProcessingSystem([
  AppleProcessorExtension,
  BananaProcessorExtension
]);

// Use the system
system.processFruit({ type: 'apple' });  // Output: Slicing apple
system.processFruit({ type: 'banana' }); // Output: Peeling banana

Note: We deliberately used a non-block specific example here. In BlockSuite, the extension pattern can be applied to any entity that can be configured by third parties, not just blocks. This includes different tools in the whiteboard, different column types in database blocks, and many other extensible components. The pattern remains the same regardless of what you're extending.

Extends
Constructors
Properties
key

readonly static key: "affine:frame" = 'affine:frame'

Overrides

EdgelessClipboardConfig.key

Accessors
Methods
createBlock()

createBlock(frame, context): string | null

Parameters
frame

BlockSnapshot

context

ClipboardConfigCreationContext

Returns

string | null

Overrides

EdgelessClipboardConfig.createBlock


FrameHighlightManager

Understanding Extensions

Extensions provide a way to extend the functionality of a system using dependency injection. They allow you to register services, implementations, and factories in the DI container, which can then be retrieved and used by different parts of the application.

Extensions are particularly useful for:

  • Registering different implementations for different types
  • Creating pluggable architecture where components can be added or removed
  • Managing dependencies between different parts of the application

Usage Example: Fruit Processing System

Let's consider a fruit processing system where different types of fruits need different processing methods. We'll show how to implement this using extensions.

Step 1: Define the interfaces

ts
interface FruitProcessor {
  process(fruit: Fruit): void;
}

interface Fruit {
  type: string;
  // other properties
}

Step 2: Create a service identifier

ts
import { createIdentifier } from '@blocksuite/global/di';

const FruitProcessorProvider = createIdentifier<FruitProcessor>('fruit-processor-provider');

Step 3: Create implementations

ts
class AppleProcessor implements FruitProcessor {
  process(fruit: Fruit): void {
    console.log('Slicing apple');
    // Apple-specific processing
  }
}

class BananaProcessor implements FruitProcessor {
  process(fruit: Fruit): void {
    console.log('Peeling banana');
    // Banana-specific processing
  }
}

Step 4: Create an extension factory

ts
const FruitProcessorExtension = (
  fruitType: string,
  implementation: new () => FruitProcessor
): ExtensionType => {
  return {
    setup: di => {
      di.addImpl(FruitProcessorProvider(fruitType), implementation);
    }
  };
};

Step 5: Create concrete extensions

ts
export const AppleProcessorExtension = FruitProcessorExtension('apple', AppleProcessor);
export const BananaProcessorExtension = FruitProcessorExtension('banana', BananaProcessor);

Step 6: Use the extensions

ts
import { Container } from '@blocksuite/global/di';

class FruitProcessingSystem {
  provider: ServiceProvider;

  constructor(extensions: ExtensionType[]) {
    const container = new Container();

    // Set up all extensions
    extensions.forEach(ext => ext.setup(container));

    // Create a provider from the container
    this.provider = container.provider();
  }

  processFruit(fruit: Fruit) {
    // Get the appropriate processor based on fruit type
    const processor = this.provider.get(FruitProcessorProvider(fruit.type));

    // Process the fruit
    processor.process(fruit);
  }
}

// Initialize the system with extensions
const system = new FruitProcessingSystem([
  AppleProcessorExtension,
  BananaProcessorExtension
]);

// Use the system
system.processFruit({ type: 'apple' });  // Output: Slicing apple
system.processFruit({ type: 'banana' }); // Output: Peeling banana

Note: We deliberately used a non-block specific example here. In BlockSuite, the extension pattern can be applied to any entity that can be configured by third parties, not just blocks. This includes different tools in the whiteboard, different column types in database blocks, and many other extensible components. The pattern remains the same regardless of what you're extending.

Extends
Constructors
Properties
key

static key: string = 'frame-highlight-manager'

Overrides

InteractivityExtension.key

Accessors
frameHighlightOverlay
Get Signature

get frameHighlightOverlay(): FrameOverlay

Returns

FrameOverlay

frameMgr
Get Signature

get frameMgr(): EdgelessFrameManager

Returns

EdgelessFrameManager

Methods
mounted()

mounted(): void

Returns

void

Overrides

InteractivityExtension.mounted


EdgelessFrameManager

Understanding Extensions

Extensions provide a way to extend the functionality of a system using dependency injection. They allow you to register services, implementations, and factories in the DI container, which can then be retrieved and used by different parts of the application.

Extensions are particularly useful for:

  • Registering different implementations for different types
  • Creating pluggable architecture where components can be added or removed
  • Managing dependencies between different parts of the application

Usage Example: Fruit Processing System

Let's consider a fruit processing system where different types of fruits need different processing methods. We'll show how to implement this using extensions.

Step 1: Define the interfaces

ts
interface FruitProcessor {
  process(fruit: Fruit): void;
}

interface Fruit {
  type: string;
  // other properties
}

Step 2: Create a service identifier

ts
import { createIdentifier } from '@blocksuite/global/di';

const FruitProcessorProvider = createIdentifier<FruitProcessor>('fruit-processor-provider');

Step 3: Create implementations

ts
class AppleProcessor implements FruitProcessor {
  process(fruit: Fruit): void {
    console.log('Slicing apple');
    // Apple-specific processing
  }
}

class BananaProcessor implements FruitProcessor {
  process(fruit: Fruit): void {
    console.log('Peeling banana');
    // Banana-specific processing
  }
}

Step 4: Create an extension factory

ts
const FruitProcessorExtension = (
  fruitType: string,
  implementation: new () => FruitProcessor
): ExtensionType => {
  return {
    setup: di => {
      di.addImpl(FruitProcessorProvider(fruitType), implementation);
    }
  };
};

Step 5: Create concrete extensions

ts
export const AppleProcessorExtension = FruitProcessorExtension('apple', AppleProcessor);
export const BananaProcessorExtension = FruitProcessorExtension('banana', BananaProcessor);

Step 6: Use the extensions

ts
import { Container } from '@blocksuite/global/di';

class FruitProcessingSystem {
  provider: ServiceProvider;

  constructor(extensions: ExtensionType[]) {
    const container = new Container();

    // Set up all extensions
    extensions.forEach(ext => ext.setup(container));

    // Create a provider from the container
    this.provider = container.provider();
  }

  processFruit(fruit: Fruit) {
    // Get the appropriate processor based on fruit type
    const processor = this.provider.get(FruitProcessorProvider(fruit.type));

    // Process the fruit
    processor.process(fruit);
  }
}

// Initialize the system with extensions
const system = new FruitProcessingSystem([
  AppleProcessorExtension,
  BananaProcessorExtension
]);

// Use the system
system.processFruit({ type: 'apple' });  // Output: Slicing apple
system.processFruit({ type: 'banana' }); // Output: Peeling banana

Note: We deliberately used a non-block specific example here. In BlockSuite, the extension pattern can be applied to any entity that can be configured by third parties, not just blocks. This includes different tools in the whiteboard, different column types in database blocks, and many other extensible components. The pattern remains the same regardless of what you're extending.

Extends
Constructors
Constructor

new EdgelessFrameManager(gfx): EdgelessFrameManager

Parameters
gfx

GfxController

Returns

EdgelessFrameManager

Overrides

GfxExtension.constructor

Properties
key

static key: string = 'frame-manager'

Overrides

GfxExtension.key

Accessors
frames
Get Signature

get frames(): FrameBlockModel[]

Get all sorted frames by presentation orderer, the legacy frame that uses index as presentation order will be put at the beginning of the array.

Returns

FrameBlockModel[]

Methods
addElementsToFrame()

addElementsToFrame(frame, elements): void

Reset parent of elements to the frame

Parameters
frame

FrameBlockModel

elements

GfxModel[]

Returns

void

createFrameOnBound()

createFrameOnBound(bound): FrameBlockModel

Parameters
bound

Bound

Returns

FrameBlockModel

createFrameOnElements()

createFrameOnElements(elements): FrameBlockModel | undefined

Parameters
elements

GfxModel[]

Returns

FrameBlockModel | undefined

createFrameOnSelected()

createFrameOnSelected(): FrameBlockModel | undefined

Returns

FrameBlockModel | undefined

createFrameOnViewportCenter()

createFrameOnViewportCenter(wh): void

Parameters
wh

[number, number]

Returns

void

generatePresentationIndex()

generatePresentationIndex(): string

Returns

string

getChildElementsInFrame()

getChildElementsInFrame(frame): GfxModel[]

Get all elements in the frame, there are three cases:

  1. The frame doesn't have childElements, return all elements in the frame bound but not owned by another frame.
  2. Return all child elements of the frame if childElements exists.
Parameters
frame

FrameBlockModel

Returns

GfxModel[]

getElementsInFrameBound()

getElementsInFrameBound(frame, fullyContained): GfxModel[]

Get all elements in the frame bound, whatever the element already has another parent frame or not.

Parameters
frame

FrameBlockModel

fullyContained

boolean = true

Returns

GfxModel[]

getFrameFromPoint()

getFrameFromPoint(__namedParameters, ignoreFrames): FrameBlockModel | null

Get most top frame from the point.

Parameters
__namedParameters

IVec

ignoreFrames

FrameBlockModel[] = []

Returns

FrameBlockModel | null

getParentFrame()

getParentFrame(element): FrameBlockModel | null

Parameters
element

GfxModel

Returns

FrameBlockModel | null

refreshLegacyFrameOrder()

refreshLegacyFrameOrder(): void

This method will populate presentationIndex for all legacy frames, and keep the orderer of the legacy frames.

Returns

void

removeAllChildrenFromFrame()

removeAllChildrenFromFrame(frame): void

Parameters
frame

FrameBlockModel

Returns

void

removeFromParentFrame()

removeFromParentFrame(element): void

Parameters
element

GfxModel

Returns

void

unmounted()

unmounted(): void

Returns

void

Overrides

GfxExtension.unmounted

framePresentationComparator()

static framePresentationComparator<T>(a, b): -1 | 0 | 1

Type Parameters
T

T extends FrameBlockModel | { props: { index: string; presentationIndex?: string; }; }

Parameters
a

T

b

T

Returns

-1 | 0 | 1


FrameTool

Understanding Extensions

Extensions provide a way to extend the functionality of a system using dependency injection. They allow you to register services, implementations, and factories in the DI container, which can then be retrieved and used by different parts of the application.

Extensions are particularly useful for:

  • Registering different implementations for different types
  • Creating pluggable architecture where components can be added or removed
  • Managing dependencies between different parts of the application

Usage Example: Fruit Processing System

Let's consider a fruit processing system where different types of fruits need different processing methods. We'll show how to implement this using extensions.

Step 1: Define the interfaces

ts
interface FruitProcessor {
  process(fruit: Fruit): void;
}

interface Fruit {
  type: string;
  // other properties
}

Step 2: Create a service identifier

ts
import { createIdentifier } from '@blocksuite/global/di';

const FruitProcessorProvider = createIdentifier<FruitProcessor>('fruit-processor-provider');

Step 3: Create implementations

ts
class AppleProcessor implements FruitProcessor {
  process(fruit: Fruit): void {
    console.log('Slicing apple');
    // Apple-specific processing
  }
}

class BananaProcessor implements FruitProcessor {
  process(fruit: Fruit): void {
    console.log('Peeling banana');
    // Banana-specific processing
  }
}

Step 4: Create an extension factory

ts
const FruitProcessorExtension = (
  fruitType: string,
  implementation: new () => FruitProcessor
): ExtensionType => {
  return {
    setup: di => {
      di.addImpl(FruitProcessorProvider(fruitType), implementation);
    }
  };
};

Step 5: Create concrete extensions

ts
export const AppleProcessorExtension = FruitProcessorExtension('apple', AppleProcessor);
export const BananaProcessorExtension = FruitProcessorExtension('banana', BananaProcessor);

Step 6: Use the extensions

ts
import { Container } from '@blocksuite/global/di';

class FruitProcessingSystem {
  provider: ServiceProvider;

  constructor(extensions: ExtensionType[]) {
    const container = new Container();

    // Set up all extensions
    extensions.forEach(ext => ext.setup(container));

    // Create a provider from the container
    this.provider = container.provider();
  }

  processFruit(fruit: Fruit) {
    // Get the appropriate processor based on fruit type
    const processor = this.provider.get(FruitProcessorProvider(fruit.type));

    // Process the fruit
    processor.process(fruit);
  }
}

// Initialize the system with extensions
const system = new FruitProcessingSystem([
  AppleProcessorExtension,
  BananaProcessorExtension
]);

// Use the system
system.processFruit({ type: 'apple' });  // Output: Slicing apple
system.processFruit({ type: 'banana' }); // Output: Peeling banana

Note: We deliberately used a non-block specific example here. In BlockSuite, the extension pattern can be applied to any entity that can be configured by third parties, not just blocks. This includes different tools in the whiteboard, different column types in database blocks, and many other extensible components. The pattern remains the same regardless of what you're extending.

Extends
Constructors
Properties
toolName

static toolName: string = 'frame'

Overrides

BaseTool.toolName

Accessors
frameManager
Get Signature

get frameManager(): EdgelessFrameManager

Returns

EdgelessFrameManager

frameOverlay
Get Signature

get frameOverlay(): FrameOverlay

Returns

FrameOverlay

Methods
dragEnd()

dragEnd(): void

Returns

void

Overrides

BaseTool.dragEnd

dragMove()

dragMove(e): void

Parameters
e

PointerEventState

Returns

void

Overrides

BaseTool.dragMove

dragStart()

dragStart(e): void

Parameters
e

PointerEventState

Returns

void

Overrides

BaseTool.dragStart


PresentTool

Understanding Extensions

Extensions provide a way to extend the functionality of a system using dependency injection. They allow you to register services, implementations, and factories in the DI container, which can then be retrieved and used by different parts of the application.

Extensions are particularly useful for:

  • Registering different implementations for different types
  • Creating pluggable architecture where components can be added or removed
  • Managing dependencies between different parts of the application

Usage Example: Fruit Processing System

Let's consider a fruit processing system where different types of fruits need different processing methods. We'll show how to implement this using extensions.

Step 1: Define the interfaces

ts
interface FruitProcessor {
  process(fruit: Fruit): void;
}

interface Fruit {
  type: string;
  // other properties
}

Step 2: Create a service identifier

ts
import { createIdentifier } from '@blocksuite/global/di';

const FruitProcessorProvider = createIdentifier<FruitProcessor>('fruit-processor-provider');

Step 3: Create implementations

ts
class AppleProcessor implements FruitProcessor {
  process(fruit: Fruit): void {
    console.log('Slicing apple');
    // Apple-specific processing
  }
}

class BananaProcessor implements FruitProcessor {
  process(fruit: Fruit): void {
    console.log('Peeling banana');
    // Banana-specific processing
  }
}

Step 4: Create an extension factory

ts
const FruitProcessorExtension = (
  fruitType: string,
  implementation: new () => FruitProcessor
): ExtensionType => {
  return {
    setup: di => {
      di.addImpl(FruitProcessorProvider(fruitType), implementation);
    }
  };
};

Step 5: Create concrete extensions

ts
export const AppleProcessorExtension = FruitProcessorExtension('apple', AppleProcessor);
export const BananaProcessorExtension = FruitProcessorExtension('banana', BananaProcessor);

Step 6: Use the extensions

ts
import { Container } from '@blocksuite/global/di';

class FruitProcessingSystem {
  provider: ServiceProvider;

  constructor(extensions: ExtensionType[]) {
    const container = new Container();

    // Set up all extensions
    extensions.forEach(ext => ext.setup(container));

    // Create a provider from the container
    this.provider = container.provider();
  }

  processFruit(fruit: Fruit) {
    // Get the appropriate processor based on fruit type
    const processor = this.provider.get(FruitProcessorProvider(fruit.type));

    // Process the fruit
    processor.process(fruit);
  }
}

// Initialize the system with extensions
const system = new FruitProcessingSystem([
  AppleProcessorExtension,
  BananaProcessorExtension
]);

// Use the system
system.processFruit({ type: 'apple' });  // Output: Slicing apple
system.processFruit({ type: 'banana' }); // Output: Peeling banana

Note: We deliberately used a non-block specific example here. In BlockSuite, the extension pattern can be applied to any entity that can be configured by third parties, not just blocks. This includes different tools in the whiteboard, different column types in database blocks, and many other extensible components. The pattern remains the same regardless of what you're extending.

Extends
Constructors
Properties
toolName

static toolName: string = 'frameNavigator'

Overrides

BaseTool.toolName

Accessors
Methods

Other

EdgelessFrameMenu

Extends
Constructors
Other
type

type: typeof FrameTool = FrameTool

Overrides

EdgelessToolbarToolMixin(LitElement).type

styles

static styles: CSSResult

Overrides

EdgelessToolbarToolMixin(LitElement).styles

frameManager
Get Signature

get frameManager(): EdgelessFrameManager

Returns

EdgelessFrameManager

attributes
controllers
dev-mode
lifecycle
properties
rendering
render()

render(): TemplateResult<1>

Invoked on each update to perform rendering tasks. This method may return any value renderable by lit-html's ChildPart - typically a TemplateResult. Setting properties inside this method will not trigger the element to update.

Returns

TemplateResult<1>

Overrides

EdgelessToolbarToolMixin(LitElement).render

styles
updates

EdgelessFrameToolButton

Extends
Constructors
Other
type

type: typeof FrameTool = FrameTool

Overrides

QuickToolMixin(LitElement).type

styles

static styles: CSSResult

Overrides

QuickToolMixin(LitElement).styles

attributes
controllers
dev-mode
lifecycle
properties
rendering
render()

render(): TemplateResult<1>

Invoked on each update to perform rendering tasks. This method may return any value renderable by lit-html's ChildPart - typically a TemplateResult. Setting properties inside this method will not trigger the element to update.

Returns

TemplateResult<1>

Overrides

QuickToolMixin(LitElement).render

styles
updates

FrameBlockComponent

Extends
Constructors
Other
showBorder
connectedCallback()

connectedCallback(): void

Returns

void

Overrides

GfxBlockComponent.connectedCallback

getCSSTransform()

getCSSTransform(): string

Due to potentially very large frame sizes, CSS scaling can cause iOS Safari to crash. To mitigate this issue, we combine size calculations within the rendering rect.

Returns

string

Overrides

GfxBlockComponent.getCSSTransform

getRenderingRect()

getRenderingRect(): object

Returns

object

h

h: number

rotate

rotate: number

w

w: number

x

x: number = scaledX

y

y: number = scaledY

zIndex

zIndex: string

Overrides

GfxBlockComponent.getRenderingRect

onBoxSelected()

onBoxSelected(context): boolean

When the element is selected by box selection, return false to prevent the default selection behavior.

Parameters
context

BoxSelectionContext

Returns

boolean

Overrides

GfxBlockComponent.onBoxSelected

renderGfxBlock()

renderGfxBlock(): TemplateResult<1>

Returns

TemplateResult<1>

Overrides

GfxBlockComponent.renderGfxBlock

attributes
controllers
dev-mode
lifecycle
properties
rendering
styles
updates

FrameOverlay

An overlay is a layer covered on top of elements, can be used for rendering non-CRDT state indicators.

Extends
Constructors
Constructor

new FrameOverlay(gfx): FrameOverlay

Parameters
gfx

GfxController

Returns

FrameOverlay

Overrides

Overlay.constructor

Properties
overlayName

static overlayName: string = 'frame'

Overrides

Overlay.overlayName

Methods
clear()

clear(): void

Returns

void

Overrides

Overlay.clear

highlight()

highlight(frame, highlightElementsInBound, highlightOutline): void

Parameters
frame

FrameBlockModel

highlightElementsInBound

boolean = false

highlightOutline

boolean = true

Returns

void

render()

render(ctx): void

Parameters
ctx

CanvasRenderingContext2D

Returns

void

Overrides

Overlay.render

Type Aliases

NavigatorMode = "fill" | "fit"


PresentToolOption

PresentToolOption = object

Properties

mode?

optional mode: NavigatorMode

restoredAfterPan?

optional restoredAfterPan: boolean

Variables

buildFrameDenseMenu

const buildFrameDenseMenu: DenseMenuBuilder


EdgelessFrameManagerIdentifier

const EdgelessFrameManagerIdentifier: ServiceIdentifier<EdgelessFrameManager>


FrameBlockInteraction

const FrameBlockInteraction: ExtensionType


FrameBlockSpec

const FrameBlockSpec: ExtensionType[]


FrameConfig

const FrameConfig: object[]

Type Declaration

name

name: string

wh

wh: [number, number]


frameQuickTool

const frameQuickTool: ExtensionType


frameToolbarExtension

const frameToolbarExtension: ExtensionType

Functions

isFrameBlock()

isFrameBlock(element): element is FrameBlockModel

Parameters

element

unknown

Returns

element is FrameBlockModel