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BlockSuite API Documentation / @blocksuite/affine-gfx-pointer

@blocksuite/affine-gfx-pointer

Classes

Extension

PanTool

Understanding Extensions

Extensions provide a way to extend the functionality of a system using dependency injection. They allow you to register services, implementations, and factories in the DI container, which can then be retrieved and used by different parts of the application.

Extensions are particularly useful for:

  • Registering different implementations for different types
  • Creating pluggable architecture where components can be added or removed
  • Managing dependencies between different parts of the application

Usage Example: Fruit Processing System

Let's consider a fruit processing system where different types of fruits need different processing methods. We'll show how to implement this using extensions.

Step 1: Define the interfaces

ts
interface FruitProcessor {
  process(fruit: Fruit): void;
}

interface Fruit {
  type: string;
  // other properties
}

Step 2: Create a service identifier

ts
import { createIdentifier } from '@blocksuite/global/di';

const FruitProcessorProvider = createIdentifier<FruitProcessor>('fruit-processor-provider');

Step 3: Create implementations

ts
class AppleProcessor implements FruitProcessor {
  process(fruit: Fruit): void {
    console.log('Slicing apple');
    // Apple-specific processing
  }
}

class BananaProcessor implements FruitProcessor {
  process(fruit: Fruit): void {
    console.log('Peeling banana');
    // Banana-specific processing
  }
}

Step 4: Create an extension factory

ts
const FruitProcessorExtension = (
  fruitType: string,
  implementation: new () => FruitProcessor
): ExtensionType => {
  return {
    setup: di => {
      di.addImpl(FruitProcessorProvider(fruitType), implementation);
    }
  };
};

Step 5: Create concrete extensions

ts
export const AppleProcessorExtension = FruitProcessorExtension('apple', AppleProcessor);
export const BananaProcessorExtension = FruitProcessorExtension('banana', BananaProcessor);

Step 6: Use the extensions

ts
import { Container } from '@blocksuite/global/di';

class FruitProcessingSystem {
  provider: ServiceProvider;

  constructor(extensions: ExtensionType[]) {
    const container = new Container();

    // Set up all extensions
    extensions.forEach(ext => ext.setup(container));

    // Create a provider from the container
    this.provider = container.provider();
  }

  processFruit(fruit: Fruit) {
    // Get the appropriate processor based on fruit type
    const processor = this.provider.get(FruitProcessorProvider(fruit.type));

    // Process the fruit
    processor.process(fruit);
  }
}

// Initialize the system with extensions
const system = new FruitProcessingSystem([
  AppleProcessorExtension,
  BananaProcessorExtension
]);

// Use the system
system.processFruit({ type: 'apple' });  // Output: Slicing apple
system.processFruit({ type: 'banana' }); // Output: Peeling banana

Note: We deliberately used a non-block specific example here. In BlockSuite, the extension pattern can be applied to any entity that can be configured by third parties, not just blocks. This includes different tools in the whiteboard, different column types in database blocks, and many other extensible components. The pattern remains the same regardless of what you're extending.

Extends
Constructors
Properties
panning$

readonly panning$: Signal<boolean>

toolName

static toolName: string = 'pan'

Overrides

BaseTool.toolName

Accessors
allowDragWithRightButton
Get Signature

get allowDragWithRightButton(): boolean

Returns

boolean

Overrides

BaseTool.allowDragWithRightButton

Methods
dragEnd()

dragEnd(_): void

Parameters
_

PointerEventState

Returns

void

Overrides

BaseTool.dragEnd

dragMove()

dragMove(e): void

Parameters
e

PointerEventState

Returns

void

Overrides

BaseTool.dragMove

dragStart()

dragStart(e): void

Parameters
e

PointerEventState

Returns

void

Overrides

BaseTool.dragStart

mounted()

mounted(): void

Called when the tool is registered.

Returns

void

Overrides

BaseTool.mounted

unmounted()

unmounted(): void

Called when the tool is unloaded, usually when the whole ToolController is destroyed.

Returns

void

Overrides

BaseTool.unmounted

Other

EmptyTool

Empty tool that does nothing.

Extends
Constructors
Properties
toolName

static toolName: string = 'empty'

Overrides

BaseTool.toolName

Accessors
Methods

Type Aliases

PanToolOption

PanToolOption = object

Properties

panning

panning: boolean